Although it was a little early, Destiny 2 felt like a game that was already in its twilight. The first expansion, Curse of Osiris only gave a temporary reprieve. It launched to disgruntled players and mixed feedbacks . Bungie then went radio silent for months, until they announced their plans for the game at E3 2018.
In typical fashion, they hyped up the new content and features coming to the game but glossed over what was happening with the old content. I think this shift is indicative of where Bungie’s head is at with Destiny 2: focusing on the future and not the past. This culminated in them stripping out Call to Arms from matchmaking shortly before Forsaken released.
Why is destiny 2 so bad
The main reason Destiny 2 is considered bad now is because of how Bungie has handled it since launch. They’ve made poor decisions with the game’s design, been slow to address player feedback, and have generally shown a lack of understanding for what makes the game fun.
Bungie has also been very slow to improve the game’s technical performance. Destiny 2 launched with a host of technical problems that were never fully addressed. These problems have only gotten worse as the game has aged. The result is a game that feels like it’s in a constant state of decline. Bungie is no longer able to support the game properly, and it shows.
The feeling of emptiness after playing Destiny 2 and what it lacked
Was something I couldn’t find in any other game. This is because Destiny lacked these elements in the first place. Let’s talk about what Destiny 2 was missing, and what it has done to make up for those shortcomings with Forsaken.
When Bungie launched Destiny 2 at the end of 2017, they failed to give players enough content for them to sink their teeth into. The first expansion, Curse of Osiris did little to address this issue. While it added some new story missions and a small patrol area, players were quickly able to complete everything in the DLC within hours after launch.
How Monster Hunter World has filled the gap for many gamers
Monster Hunter World is a game that has filled the void for many players who have left Destiny 2. As an action RPG, it offers deep and engaging gameplay that draws players in with its challenging combat and expansive content. With its open-world environments, gorgeous visuals, and exciting quests, Monster Hunter World is a game that can appeal to both casual and hardcore players.
In addition, Monster Hunter World has also succeeded in attracting a new audience to the series. By simplifying some of the more complex mechanics that have always been associated with the franchise, this game is able to appeal to both veteran and casual players alike.
The similarities and differences between the two games
There are many similarities between Destiny 2 and Monster Hunter World. Both games are action RPGs that feature cooperative multiplayer combat. Both games also have open-world environments that players can explore.
However, there are also some key differences between the two games. Destiny 2 is a first-person shooter while Monster Hunter World is a third-person action game. In addition, Destiny 2 features a more traditional MMO-style progression system while Monster Hunter World has a more focused and linear approach to its content.
Which game is better and why
Ultimately, there is no clear winner between these two games. Both have their own strengths and weaknesses that appeal to different types of players. For my money, I would choose Monster Hunter World because it has a more engaging combat system and expansive content. However, if you’re looking for a game with deep customization options and MMO-style progression, Destiny 2 may be the better choice for you. Ultimately, it comes down to what type of gameplay experience you’re looking for in a video game. In my opinion, Monster Hunter World offers an overall better gaming experience and is the better choice between these two games.